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GOWK GAMING

[ ENGINEER · CODER · TINKERER · PRODUCER ]

I entered the salt caves for a UI and came back with a religion of menus.

Games with systems, stories, ruins, bad plans, beautiful menus, and consequences.

[01] CURRENT RELICS

01Dwarf FortressThe original. A machine for generating consequences.
02Caves of QudA beloved influence: strange, poetic, crunchy, not a thing to merely copy.
03GTAYes. Definitively. The city is also a system.
04Retro anything8-bit, 16-bit, weird imports, old interfaces, abandoned rituals.