⌁ / systems / ruins
GOWK GAMING
[ ENGINEER · CODER · TINKERER · PRODUCER ]
I entered the salt caves for a UI and came back with a religion of menus.
Games with systems, stories, ruins, bad plans, beautiful menus, and consequences.
[01] CURRENT RELICS
01Dwarf FortressThe original. A machine for generating consequences.
02Caves of QudA beloved influence: strange, poetic, crunchy, not a thing to merely copy.
03GTAYes. Definitively. The city is also a system.
04Retro anything8-bit, 16-bit, weird imports, old interfaces, abandoned rituals.